Friday, August 24, 2007

Time to Plan the Control Panel Layout

I've got this thing pretty well laid out... in my head. Time to start writing it down - what better place to do it than a blog no one will ever read?

Here's a very rough pic of what I anticipate the control panel layout to look like (not to scale):

It's a 2 player control panel. Each player will have the standard 6 button "Street Fighter" layout and an Ultimarc 360 joystick. There will be a 3" Happs trackball in the middle for games like Golden Tee. The top row of controls from left to right are Player 1 Start, Player 1 Coin, a Slikstik Tornado Spinner, Buttons 1 and 2 (for the spinner), Player 2 Coin and Player 2 Start. It's pretty standard stuff.

I am also planning on adding 2 buttons to each side of the control panel box to act as flippers for pinball games as well as possibly a pinball plunger for added realism. I need to work out the details of that though.

1 comment:

rotheblo said...

So, tell me about how you start thinking about a control panel layout when building a machine from scratch. I have never understood how enthusiasts who build Mame machines just know how to design their control panels. I have worked on converting one Pac-man to mame, so my control panel was set for me, but I have a friend who eventually wants to convert an old Robotron cabinet (painted over in white) into a multi game machine. How do we design the control panel other than just "pick the games you know you want to play". We know some games, but it is in the 25-75 game range, not 100's. How do you plan for all the possibilities without adding too much stuff and cost?

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